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The sounds and lovely seas-side visuals make this a game as calming as a fidget spinner. Any plans for iOS/Android I would love to idly build towns when I'm away from my PC, and the simplicity of controls and design would make it a great fit for mobile. Townscaper is an experimental passion project. Hear waves break against the building, masonry plop into the sea, and new dwellings pop into existence. Block by block.Īs you build you create a strange otherworldly building-site soundtrack. Build small hamlets, soaring cathedrals, canal networks, or sky cities on stilts. Build quaint island towns with curvy streets. Access to all the building tools is given right away and Townscaper’s algorithm ensures that every block snaps together in a cohesive way to allow anyone to create the town of their dreams with houses, gardens, and bridges, regardless of architectural skill.Īs enquiring minds push the game to build ever more complex structures and layouts you can discover more of where the building will take you. Like a toy, there’s a fascination in experimenting to see how Townscaper's underlying algorithm will automatically turn blocks into cute little houses, arches, stairways, bridges and lush backyards, depending on their configuration. As you continue to add houses of different colours the game automatically orientates the architecture for you. I also second the inclusion of a Second Life-style camera control – in Second Life you hold down Alt, which anchors the center of your pan/zoom exactly where your mouse cursor is.Townscaper is a creative town-building game where you pick colours from the range available and click to put down a house in the sea.
#Townscaper android series
Now that my first series of islands is reaching the max grid size, the camera is becoming nearly unusable. I’ve had to whip the camera around until it snaps, then very slowly move it into position, or place a few blocks out to expand the grid so you can zoom further in. Pick colors from the palette, plop down colored blocks of house on the irregular grid, and watch Townscapers underlying algorithm automatically turn those blocks into cute little houses, arches, stairways, bridges and lush backyards, depending on their configuration. When it was released on Steam and eventually.
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The pan seems to want to take the height of your town into account but begins to mess up when you then want to work on the bottom layers again. Townscaper is an experimental passion project. Townscaper (4.99) from Oskar Stålberg and Raw Fury always looked like an interactive toy that was built for experiencing on a nice touchscreen. Seconding the right click panning being very awkward. My next ideas would be panning with WSAD, quick/snap rotate (by 45°) with Q + E and “standard” shortcuts such as Ctrl+C, Ctrl+V, Ctrl+N, Ctrl+O for Save To/From Clipboard, New and Open options respectively. I’d suggest 1 + 2 or 1 + 3 or some similar combo as “Prev Colour” + “Next Colour” 1-0 is a good idea for the colour palette, but there are more than 10 colors. Townscaper is an experimental passion project. It seems the game loves to place objects when you rotate the camera, switching LMB for Middle Click would be a much better choice instead of MMB being the same action as RMB.Īlso, keyboard shortcuts would be lovely. Similarly left click to rotate the camera is awkward most of the time. Right Click for panning camera in relation to camera feels weird, RMB should move camera linearly in relation to X/Y of the grid (RMB Up should be forwarding the map as you move and hold, not awkwardly moving camera slightly up or snapping across whole map)
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